
Taking part in sound design activities is second nature to me. I also value working together on collaborative projects with friends. So, I participate in many reoccurring sound design projects with fantastic communities and organizations. One of which is a label called Point Source Electronic Arts. Not only have I released music through this label, but they have a continuous resampling project called Genome. This project consists of a yearly compilation album and sample pack made by the people on the label and friends. Each new edition utilizes the previous edition's sample pack as source material. Creating a forever mutating sonic DNA.
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Here is an example track that I have written and live performed in Ableton for one of these projects as well as some of the samples I have made for these projects:
Below is a demo of some more assets that I have made for the purpose of game audio. I chose to host these on the unreal engine marketplace because I am exited about the new FAB platform coming. I think that will be a great place to host some of my work. These are futuristic Impacts that would go well in a psy-fi setting.